I did a guide a month ago for new players here, this guide is a continuation on that: https://www.reddit.com/EscapefromTarkov/comments/e9smrv/new_players_guide_extended/
If this is your first week, this games amazing and worth it. In the meantime read this guide to start: https://www.reddit.com/EscapefromTarkov/comments/e515ub/influx_of_new_players_means_its_time_for_a_guide/
I wanted to do a follow up guide after doing ~30ish runs on each map this month to get the current meta of each and review various armors because I'm slightly bored after all the quests and max hideout is done but this game is just too addicting to stop playing. It also helps that I've had 8 friends buy the game in the last few weeks so this is easier than explaining to them one at a time. If anyone sees anything incorrect please feel free to correct me and if there's any other questions post in comments/pm me.
General Tips Continued:
- Ammo is the most important thing for combat in this game. I don't think I put enough emphasis on this in the previous guide. How do you kill high tier geared players? Good ammo. Low gear? Good ammo. Spend your money here, not on gear or weapon mods. Best example I have is literally my last raid. I got one tapped by a mosin in a full tier 5 setup at full health. Vader helm, Killa armor, silenced M4 build totaling around a mil with ammo and mods. Missed his first shot, I located him, dead to one shot in the thorax. Good ammo trumps all. Here is the best ammo of each type for commonly used guns: 556: M855A1 < M856A1 << M995 545: BT << BS < 7N39 762: BP 12x70: Flechette < AP-20 762x51: M80 << M62 < M61 762x54: 7N1 < SNB < 7N37 9x39: SP6 < SPP < BP 9x19: AP 6.3
- On that same note, take grenades into raids. Grenades are very powerful in tarkov. If someone is in range (which is significantly bigger than other games) they will die. A hatchling with a nade and some luck can take down the most geared players in the game. I would highly recommend at least putting one in your pouch for over geared/room clearing purposes.
- Quick Hideout Note (thinking about doing a passive income and usual profitable crafting guide): rush for the intel center, the discounts of trades and scav run reduction are huge. Then crafting table, library, and air filtration are all useful. I get about 500k-700k in passive income per day from the hideout by just logging in a couple times. The scav box is absolutely worth it, the 6k rouble option consistently nets me 15-20k (up to 100k+). Bitcoin farm is maybe worth it? Its a big profit per day, mines already paid off, but takes 1-2 months to return its value at current prices. Best crafts are Ifaks at the med, m995 and other ammo at the bench, sugacondensed milk at the fridge, pure water at the filtration all depending on price of ingredients which fluctuate a lot.
- Check out the youtube community for loot runs, quest guides, and everything else. Tarkov is a very hard to game explain in a written or word of mouth guide. For specifics, see videos.
- Finally, have a plan before you raid. At least know the extracts and your objective (money run, quest, killin dudes) and exactly where those are for the map you're running.
TLDR: Shoreline for money, Interchange for consistency, Customs for quests, Factory/Labs for fights.I did a brief overview on money runs on various maps in my previous guide, but wanted to update those maps in light of recent changes to spawns and my experiences over the past month or so testing all the maps out. In profitability order: Shoreline -
With the new addition of 6-8 LedX spawns, shoreline has become king for money. It takes the high reward possibility of Labs and mixes it with the consistent loot value of Interchange with the only draw back being the need for keys, which I purchased for around 3-4 mil for all good loot rooms ( 15 keys in total). This is a steep investment, but it is a one time cost, and completely worth it. You can expect an LedX about 1/7 raids clearing most LedX rooms. I got 5/36 shoreline runs, clearing most rooms about 2/3rds of the time, dying or being beaten to the rooms in the other 1/3. Unlike labs, however, these are just the cherry on top of consistently amazing loot in the rooms with easy extracts to boot. The big draw back is popularity, I run into at least 2-3 PMCs at the resort, usually 4-5 with a duo or squad tossed in the mix. They're usually tier 3-4 geared (I go tier 5 but don't recommend that unless you're good with losing a mil to a lucky mosin shot) and have a bad habit of hiding in rooms and ambushing. Interchange -
For consistent mid value barter items, Interchange is your map. Nothing has changed from my original assessment, tldr version being run Oli shelves and the 3 tech stores next to it for about 500k-1 mil per extract, assuming you bring a decent bag and rig. This map has dropped in popularity with the Shoreline buff, but be on the look out for tier 5 geared PMCs doing their 100 Killa kills grind and the ever present extract campers. Reserve -
This map still has great high value drops, less frequent than Interchange but with higher average value and requiring less keys than Shoreline. The massive drawback here is extract difficulty. If you can afford it, para-cord with the ice-pick for the repel extract is recommended as you just have to ditch/bag chest armor and you're out. Losing a bag for the manhole has required many a painful pick and chose for me recently and the door just isn't consistent, sometimes the button will be pressed but its still locked, other times its just open. Its a fun PvP map, but for money its just not beating the two above. Customs -
This map just really isn't for money, its for quests. But with the addition of the new stashes spread throughout the map you can make decent money whilst running the quests. See my past guide/the link below for stash runs. Factory -
Wait, Factory over Labs? Customs over Labs? Yes, I'm getting to that. So why Factory? Because quick, hit and run style or longer scav pileup at a choke-point style runs can net you tons of experience along with a big stack of weapons and decent loot from scav pockets. Solos try the upper hallway office/breakable door, the bottom pipeline hallway curve, or extract choke-point. Duos and squads can hold down the shower doors with ease. Labs -
People who have read my previous guide might be surprise this is last. The issue with labs is its completely dependent on high level item spawn rates. Labs is my favorite map, I could write a lengthy separate post about everything labs. At the beginning of the wipe, labs was ludicrously OP. You could spawn in and expect a 1/3 chance of an LedX (2.5 mil at the time) along with 2-3 other 400k+ items spawning in each raid. This resulted in 10's of millions in profit. Then they released Shoreline LedX spawns and turned off labs LedX. The barrel spawn was completely dead (50+ runs and nothing) and the two other (at the time) known locations had maybe a 1/25 rate. You could expect maybe 1-2 other drops per raid and it was now crowded with PMCs. It was difficult to turn a profit doing geared runs, and I lost millions. Today its slightly better, there are 3 new LedX spawns and the barrel spawn has a 1/7-10 (still testing) rate but everything has plummeted in price (VPX is less than 200k now) and you can expect 3-6 tier 5 geared PMCs plus raiders to be skulking around. Great for fights, terrible for money. Though extracting will often bring huge rewards in gear alone in current state. ... -
Feel like I'm forgetting one... Hmm... Nah they wouldn't put a thermal ridden snipe happy map in the game with no loot spawns and lots of annoying quests. (Don't @ me Woods
TLDR: Highest level armor not worth, high level ammo makes everything vulnerable. Not doing the same tiers (see previous guide) but the actual armor level itself. For actual setups with armoweapons see my previous guide.
- Level 1: Examples: 3M body armor, tank helmet Is it worth: No. Its not worth it. Ever. The speed/sound debuffs alone make it not worth it because it doesn't stop anything besides terrible pistol ammo. This should be obvious but I see new players wearing it. Don't bother guys. Sell this on the flea.
- Level 2: Examples: PACA/6b2 armor, Kolpac/SHPM/Djeta helms Is it worth: No for all the helmets due to sound debuff, but kinda if you're really broke for the armor. Level 2 armor is effective against scavs and pistolings. It'll stop you from getting one shot from distance by a crappy shotgun or pistol and is extremely cheap. I'd mark this as the minimum armor on a budget.
- Level 3: Recommendations: UNTAPRESS/6B23-1/Kirasa armor, SSH68/LZsh with face/Kiver with face helms Is it worth: Yes. The chest armor should be the standard for every raid. Its still really cheap but will actually stop most low/mid tier rounds. This makes you much more effective against scavs and low-mid gear PMCs. The SSH68 helm is dirt cheap and should be worn for every raid as a minimum. The other two helmets for tier 3+ load outs. Kiver for no headset, LZsh for use with headset, both with the faceshield.
- Level 4: Recommendations: 6B13/6B23-2/6B3/6B5 armovests, Zsh-1-2 with face shield/BNTI LSHZ with neck cover and face shield Is it worth: Armor: Kinda, if you have the money to get it fresh or are questing/fighting focused in raids. The main problem with level 4 armor is its lack of health overall and repair ability (essentially can only be used for 1-2 raids before replacing). It also is mostly to increase coverage on mid tier (5.45 BP/BT for example) ammo but does nothing against high tier ammo, so it doesn't offer much more for the price than level 3. If you have the money, however, it will increase survival rates. Helmets: Yes, once you have the black skier variant unlocked for the Zsh-1, and only with tier 5+ gear for the BNTI. The Zsh-1 helmet will become you're go to for tier 3+ armor the instant you unlock it. Its only 5k roubles more expensive with faceshield than the Kiver but provides level 4 protection on head and ears with level 3 for the face. The BNTI or Vader helmet provides a level 4 faceshield and nape cover, giving you full coverage of level 4 armor over all vital areas. This is better than the Fast-MT (most of who's parts only give level 2-3 protection) and the best helm in the game imo due to it not limiting your vision.
- Level 5: Recommendations: Killa 6B13 Assault/Gen4/Redut-M armor, Alytn with face shield Is it worth: Sometimes, but mostly no. I say this as someone who runs level 5 armor 50+% of my raids. But this is only because after awhile the cost stops mattering to you and it makes raids more interesting to be risking more and getting to challenge anything you come across. The main issue is its extreme expense and the ability to be easily killed by inexpensive weapons with high tier ammo. Killa armor + the Vader helm is, in my opinion, the best armor setup in the game due to having full visibility and high movement speed with coverage on all vital parts. But the amount of times that I've dropped the 400-500k on this armor only to die in one shot to a mosling or hunterling with high level ammo is ridiculous. Yes, this armor makes you immune to anyone with low/mid tier ammo, but high tier ammo, available to everyone through the flea market, cuts right through.
- Level 6: Examples: Zhuk-6a, 6B34 "Fort" armor, Vulkan with faceshield helm Is it worth: No. This armor is the only in the game that will reliably take a few shots from the best ammo in the game, listed above. So why is it bad? First off, it has huge penalties. You are slow and bulky and loud. Second, unless you open up a hole in the armor with no face plate/level 3/4 face plates (making you not tanky), you have restricted vision. Its like being a world war era tank. Hard to kill, sure. But if they brought the right ammo for the job they can run circles around you and blast your blind/slow butt until you drop. Third, its very expensive. Zhuk-6a is the only possible option here really for price and penalties, but its also ceramic. If you're going to go tier 5, I recommend Killa armor.
Does this mean you should never run good armor? No. What it means is you should be aware you are likely losing value/money by doing so at higher tiers. Better armor will help you survive more raids, help with quests, and is a sign of being a more established player. But you are trading a LOT more money for smaller advantages in return, making it hard to recommend the more expensive armors in the game to anyone who can't handle multiple instant deaths in a row losing 500k-1mil.
Links to helpful stuff and vids
Ammo Spreadsheet (focus on armor pen power above all): https://docs.google.com/spreadsheets/d/1_l-gYeSt2MqIw62EdMZt_wefG0yO9L7dTaRM74c2J1w/htmlview?sle=true
Best in Slot guide to weapon modding (Shout out to Virion this guide is amazing work) : https://docs.google.com/spreadsheets/d/1yHyVEVB5oN0qL_pR1qTNP1_ICmzJ3SCFJQNb6XDM_DQ/htmlview?usp=sharing&sle=true
Every map key guide (I used as a guide for Shoreline keys mostly): https://www.youtube.com/watch?v=yzGsoK-dkkY&t=931s&ab_channel=Pestily
Shoreline LedX spawns (Note: he and Pestily have some different spawns, I check both): https://www.youtube.com/watch?v=ndVWwscyJW4&t=112s&ab_channel=Piranha
Interchange Loot guide (I only focus on the 3 tech stores near Oli and Oli itself): https://www.youtube.com/watch?v=E7GJnZLfczY&ab_channel=VoX_E
Customs Stash Run: https://www.youtube.com/watch?v=H7b7zVwN6wA&ab_channel=Pestily
How I learned Labs this patch:
See key guide lab section above.
The main spawns in the first part of this video: https://www.youtube.com/watch?v=UxUWWOj9R0U&t=758s
I used to combine a bunch of different videos but this guy does a solid job of getting all of them: https://www.youtube.com/watch?v=FTMKJvdDbxI&t=319s&ab_channel=AlekkerTv
Learn all the extracts before running the labs: https://www.youtube.com/watch?v=OyWCznHKugM
This guide was brought to you by: Tarkov 2020 Wait Times! Averaging 20 minutes or more per raid giving me plenty of down time to type it up! I joke but I really do hope they fix this soon, and to new players this is a very uncommon issue. BSG has never let us down before.
We know that you have been expecting the 2017 annual report from us, since we promised it. Unfortunately (or maybe fortunately), since the beginning of the year and to this moment, we are exclusively focused on development. Creating an annual video requires the diversion of a large number of developers from their current tasks; therefore, the report was suspended. In the annual report, we usually also talk about our plans for the next year. Therefore, we have decided to present these plans at least in the form of a text so that you could gain an understanding of what shall come to Escape from Tarkov in 2018.
First and foremost, we are preparing the launch of the Open Beta Testing. To make sure everything goes smoothly with this launch, we are now polishing the game’s technical aspects above everything else, namely:
Fixing all possible errors that break the gameplay or game:
- Errors that cause drops in performance
- Errors that make the game crash
- Errors that prevent you from playing further (all sorts of inventory and weapon-related hang-ups and freezes)
- Other technical errors that rarely occur but don’t allow playing either.
We are optimizing and fixing the network code, striving to eliminate the cases of desync, reduce delays and get rid of disconnects.
Optimizing game performance
- Part of the works has already been done, significantly reducing delays, but the process is ongoing.
- We are also working on matchmaker adjustment, increasing its accuracy to ensure the minimum latency for players.
- Servers get optimized as well in terms of CPU use, memory and traffic, allowing to use the resources of server machines with more efficiency, improving the overall quality of online play.
- Fixing server-side errors that lead to significant drops in the performance of the server application, resulting in consecutive desyncs and disconnects.
- Investigating and repairing all possible causes of abnormally high CPU load. EFT is putting CPU under quite a stress, and the main causes of low performance are the following: physics, animation system, in-game logic, CPU-based graphics processing. The first two reasons take up more than a half of overall game performance, so we are focused on fixing and optimizing these components. We are refactoring physics, optimizing animation system and simplify the animation events.
- We have introduced new additional means of optimizing locations. For example, the new Interchange location is done with full employment of the new methods, and after its release we’ll be sure to optimize all the old maps as well.
- In general, we can say with confidence that there is still considerable potential for optimization.
- Beside technical preparations for OBT, we are balancing everything there already is in the game, add new content and key features. The Open Beta is to feature the new Interchange location, new quests, weapons, equipment and other items. All this will be uploaded as part of few upcoming patches prior to Open Beta launch for additional testing.
It’s also worthwhile to note that we have already started the preliminary preparations for transition to the new version of Unity 2018, and the engine developer company specialists are providing us with prolific support on that matter.
And now, a little about the new features, which are planned to be included in the game this year.
Most importantly, I want to emphasize that EFT will continue to go down hardcore the road, with ceaseless improvement of realistic component. In other words, the game will be becoming more realistic and hard.
The desired degree of immersion and realism will be achieved through introduction of various features to complement the current system. Let’s review just some of the features that are on top of the planned list. Time-consuming magazine loading
This feature is already being implemented. When in raid, you will not be able to instantly load the magazine with cartridges. Loading every cartridge will take time, and it can only be done in the inventory. Same goes for unloading of ammo from the mag (though time required to unload one cartridge is less than time required to load it.). Later on we will add special animations of loading and unloading ammo.
This feature is closely connected to another innovation: - the exact values of remaining ammo will be removed from inventory -- you will need to use the option of checking the number of rounds left in the magazine and in chamber.
Loading or unloading rate will be affected by the character health condition, skills and/or weapon mastering. Outside the raid, ammo will be loaded/unloaded immediately, and its number will always be determined precisely. Animations for medical supplies, food and other consumables
Such items are now used "in the background" while you can keep firing, which is, of course, absolutely not realistic. In the future you will not be able to use weapons while getting treatment or eating. Off-raid treatment and parameters recovery
A very important innovation which will get rid of magical full recovery of health and other parameters after exiting the raid. Now the health will have to be improved after the raid, either by waiting a certain time to regenerate or by using medical kits, food and water. Health rehabilitation rate will be connected to another major feature -- the Hideout. Smoke grenades
We already have prepared models, animations and effects of smoke grenades, both Western and Soviet/Russian. They will be useful for creating smoke screens in dangerous situations. The smoke is physically adequate and great at filling up indoor premises. Under-barrel grenade launchers
It’s a long-announced feature that turned out to entail a lot of difficulties while adding it to the game, especially on the part of network logic. Nevertheless, UBGL are getting be added to the game before long. Troubleshooting - Dealing with jamming, misalignment and misfires. Ammo quality.
Introduction of this feature will make the players pay attention to tracking of the ammo quality and weapon state. Who knows, maybe out-of-commission AK will jam dead or even explode in your face, ending the raid prematurely. This feature is also related with weapon overheating. Improvement of medical supplies. Stimulants. Addiction, overdose and side effects from medicines.
Stimulants will be sold by the Therapist and will improve your skills (even beyond the maximum level) for a limited time. Beware of side effects, though! Ongoing introduction of new skills
In particular, faction-specific skills that will be available only to particular PMC. Scav leaders
We are now actively adding new PvE enemies - Scav bosses, each with unique appearance, gear and behavior. Every such boss will be surrounded with an escort of hardened thugs who would desperately defend their chief. Personal quests
Personal investigations that immediately uncover the pieces of game plot. Who are the Unknown? What the Cult is all about? What is the Ticket? Why has the fall of Tarkov even started what will it lead to? Flea market
Feature that lets you put your own goods up for sale. It is also related to the Handbook (all examined items will be recorded there), search system (that will make possible, for instance, finding all the sales associated with AK-74N) and Kits (saving customized weapon kits, ability to share them and to quickly purchase missing parts) VoIP
The ability to communicate with voice in the raid, with positioning and range of hearing.
That’s how Radios will work later on. Changing the character appearance
A special service provided by traders will allow to change the appearance of the character’s upper and lower body parts. At this point, we have 5 sets of apparel prepared for each faction. Thanks to this, you will have the opportunity to pick the camo more adequate to the particular task, daytime and terrain. New types of exits from locations
There will be locations with no permanent exits, where you will need to use the flares to enable the extraction, thus attracting attention of everybody in the vicinity. Pre-purchase special exits in advance, before the start of the raid. Hideout
A huge feature that adds the building and management of your own hideout. It’s upgrade and outfitting will increase the stash, speed up rehabilitation, add the possibility of crafting different items, including homebrew liquor and omnipresent bitcoin farm. All content assets are already complete - now it’s turn for programming logic and interfaces. Arena
A separate game mode, full of interesting innovations. Competitive and exciting. Extensive coverage on the Arena will be out later.
As mentioned above, this is just a part of the list of all the features that are going to be in the game.
It’s also worth pointing out that this year we’ll have another iteration of graphics improvements without affecting performance - updated lighting, vegetation, shaders, post-effects. Also, the testing of updated character animations is already underway.
Moreover, on top of that, we will add new weapons and a load of customizations for them, including functional two-barrel shotguns and revolvers. New equipment is going to include 10+ helmets, body armor, new tactical vests, other headgear, glasses, balaclavas, headsets.
And, of course, new locations - after Intersection we are going to continue with Streets of Tarkov. On a parallel track, we’ll start building an indoor location with the same CQB spirit as Factory - the TerraGroup Lab. This year we are expecting to finish all the locations necessary to release.
As you can see, the plans for 2018 are rather formidable. With your support, however, the work goes faster. Thank you for being with us!
Escape from Tarkov for life! MORE FEAR - MORE GEAR!
-= Version 2.0 : Thank one million times to Iagolan
for his great help on translation ! =- https://reddit.com/link/aswvv7/video/omzaoeb35sh21/player
I'm sharing this little collection of funny nape-shots mainly to give a general overview of the subject. Also to show you how I die the majority of the time as 100% solo player. No tears, except maybe for the naked-high-ping-players I've missed aside the truck lol
This post is all about the pleasure extracted from the game's mechanisms and nothing else. If you’re looking for information to transform yourself into an absolute God of Tarkov than you’ve already failed, and you're wasting your precious time reading this post.
Also, I want to share my love for the work done at many levels in this game. Instead pushing you to "bypass" it at any cost, then only enjoy maybe 10% of the game at the price of making it a repetitive task.
I want to dedicate this post mostly to discouraged players that have difficulties finding their way in this game. I promise you that when you fully understand how this game is built, the pleasure will be guaranteed, no matter your stats. And by that I don't mean "how to abuse it" in every single way possible.
I will start with :
A list of decent Warnings
Other people’s stories of what happened on their raids should be taken with a grain of salt. They are often blown out of proportion.
By default, I don't take anything seriously until I see a video or something, because obviously in game it's rare to encounter what all these loud people describe. It creates a distortion of reality than can be discouraging at the beginning.
And in Tarkov, fake advice to create free kills in hot spots to farm are also not uncommon. It's easy to fall in this trap when you’re new, and I've suffered nightmare raids myself until I became less naive. I suppose that’s why BSG have created Sherpa programs etc ...
Stay rational, and eventually ask a Sherpa. I've never tried this program myself but i've encountered some, and they are valuable players truly involved in their role of bodyguards and mentors. It's free and smart, so why not give it a try !
Streamers/youtubers. I will take care and I will try to be short because in Tarkov they are often a subject of devotion. I can respect that btw but it's sometimes hard to be critical for this unique reason.
BUT let's be real, they are professionals paid/sponsored/whatever to produce spectacular shows. So by definition the style of their gameplay (in one way or another, highly dependent on their audience) and their (daily) training don't accurately represent the average player.
Add to it than it's a competitive sector : you have to be growing or you're failing. Instead of using their shows as reference, think of them as an entertainment. It is also not really a good way to find ... his way. At my low level they only made me hate the Labs and to never play this map when seeing the gameplay involved. Behind this very personal glimpse into what I'm seeking in this game, there is a partial answer for those that are feeling lost : respect your own tastes first and always remember what kind of experience you want to have in the game. No one can tell you the right way to play this game as long as your behavior is clean and not destructive for the future of this game.
You will read tons of criticisms of
the game's mechanisms, tons of absolute rules on ammo, armors, AI ... the list is infinite and it will never end. Nothing abnormal by the way.
But if you start to take them all seriously in your own gameplay, you're just doomed. No joke. The same user can say that he has too much money and that it's boring, and the next hour complain that his "most expensive armor of the game" is not strong enough. You can extend that idea to the AI and everything else lol And here is the trap, everyone is trying to have more advantages in this punishing game, and it often creates paradoxical equations that are hard to decypher.
Don't forget what kind of player you really are, and that this beautiful game can truly permit every play style.
There is no way to best start in this game. And it's splendid.
Most of you are coming from previous FPS, and you have by definition a profile. Instead trying to make a list, I will more share what kind of player I am and how I've made the adaptation to Tarkov.
At the moment I'm a stupid wardog on a quest for excitement. In team I mostly recon and push opportunities. Just like this stupid dog running after the sheep to drive them to a point.
So the movement penalty has a bigger importance for me than anything else :
- I choose the bag with the least penalties, and I limit the size to what I really need. And when I just need blood, I play without bag.
- I choose the armor with the best points/price/penalty delta for the purpose (stupid rush, sneaky loot, quest, tourism ...)
- I choose the most reactive weapons, so in a way I keep them light and simple to use.
- I'm not a "pinatas" at all, even if i loot constantly
I respect the player I am and I'm searching within the game's mechanisms for the best way to express it. I never fighting against myself to push myself to play in a way than is not natural.
And this is the most essential starting point in this punishing game : to be the most natural to your own style. The more you fight against your instincts, the less you will learn from your nape-shots (lol) but also the less your raids will have meaning.
Remembering the player you are is imho more useful in this specific game than driving an avatar in raid that is totally opposite of your style.
Offline training : demonstration https://youtu.be/cao8q_UINXI
Also, that's how I start my "day". I never launch a PMC raid “cold". I alternate lucrative runs with my skav and offline training until I feel I'm ready to die with honor lol
My suggestion is to make your own personalized training. You're the only one who knows what will work the best. But never choose the easy way, farming is just pointless. You're bad at medics management ? Go in raid with no medics; use the only the ones you loot. You're too addicted to the full auto mode? Go in training with only one additional mag. etc ... Be smart and generate the worst situation for you. Most of the time these weakness are just a question of understanding, and often competitive advantages will develop when you work on them.
The settings of the "mission"
- no armor, no helmet, no face shield
- of course, the weapon you want to make more natural to use : only the mods that you've judged necessary, no aim-assistance at all
- all medic types are ok, but don't load your avatar like a hospital
- manage your ammo like you're doing a normal PMC raid, but try to limit the amount of your mags to the strict minimum
- no pressure, try to focus on the point you should work on (cover, aim, moves, map knowledge etc ...)
- I think personally that Factory is perfect for this because it's fast to load, fast to do and frantic. But I also train in other maps by function of my needs.
The content of the "mission"
- you have to loot the whole map : all boxes, vests, spawn locations. It's important to keep the training activity interesting.
- you have to loot all bots you've killed and consider it as "loot training". Work the speed of your analysis : name of ammos, weapons, compatible weapons, mods etc ...
- food and drinks are also tactical items, it's less obvious with bots but while in raid a single can of tar cola can turn you from fake innocent prey to a vicious predator. Tips lol : when you hear someone that is using loud drinks and food in Interchange, 75% of the time it's me trying to attract a geared pinata in search of an easy free kill ^^
- one time through and if all loot spots are done, go to the exfil. The session is over.
- once you’ve mastered this type of training with the chosen weapon: don't heal your arms and let them become black. It will open a new training for this weapon : mastering it in the worst conditions for aiming. In this mode, you have to aim very fast and to can’t maintain your ADS for long : stamina management.
- once the "black arms training" is done, do the "black legs training". It also changes the manner you aim, and your moves become drastically more annoying while you're aiming. It's also the perfect context to work on your hip fire skills. Don't worry, painkillers don't really affect the training and it helps you learn to memorize their timings (length of effects).
- Intensively use all type of injectors you find and learn to enjoy their bad side effects, and how to manage their timing.
The paradox of the Skav
I know that leveling your PMC is important to be more free in terms of modding and possibilities but your Skav is an easy, highly lucrative, beast. Not to use it is like shooting in yourself in the foot.
And the Skav's raids are excellent training. Not only because it permits you to learn the maps and the hot spots, but also because he spawns with a random set of which you have no control. It's not an easy mode at all, you have to understand it first.
When you spawn with a TOZ, two mags, no armor and no medic in the Shoreline village ... you can expect a challenge and you need to quickly kill someone with more handy equipment. Bot or not.
The most important to remember for these "unpopular" raids is the fact that it will help you to work on your adaptation to a given map. And that playing as a Skav mostly at the beginning :
- is not a shame at all due to the inherent difficulties of the random set
- is serious training to the map
To compensate the lack of leveling of your PMC, do the quests like crazy. First the ones involving only buying objects, then the ones involving "place/hide/deliver" something in the map. Do it naked, by night if you can, without shame. You haven’t broken the gameplay at all, and you can expect cowards camping the quest spots in all maps. Just like the ones camping the exfils during at close to an hour in. So at least take a pistol with one spare mag but don't engage, only defend your escape in this case.
In closing, I'm now level 43 soon and I still use my skav like a slave. Especially when I'm working a weapon offline to find its best combo for a specific use. "One PMC raid, one skav raid at factory" is my daily routine now ^^
Basic considerations about weapons
Now we enter in the weapon's section, my favorite aspect of the game. And i will start with a very basic consideration. The models matter, yes, but the game's mechanisms are pushed so far than it doesn't matter in the way of most of online FPS. There is no linear and automatic increase of lethal potential, it's a fake idea. You can be a serious treat with any type of weapon. 1) Sort the weapons by the main ammo you should stock for it
Going in raid with a 9mm is absolutely not the same gameplay as with a 5.45, and this difference is the same with a 5.45 VS 7.62 or a 7.62 vs 5.56 weapon. If you play the same with all ammo, you already have a problem to fix there.
You have to adapt your style to the ammo used, to optimize the costs of your raids, but also your chances to survive.
In the same vein you would take the weapon with the bigger ammo stock first. Buying ammo must be considered only when you're at ease with your roubles and you have a margin of error that will not risk breaking the good equilibrium that you have found in raid or in offline trainings. 2) Feelings are everything
If you don't have the feel for a model of weapon in its original state, stock, it doesn’t make any sense to mod it to make it enjoyable. And I dare say that it's the worst habit you can make in this game. This is a devastated area at war, not a supermarket with magic credit cards.
I was tempted to give you a list of weapons but there’s no point. My feelings are not universal. Instead I will give you an effective way to find the ones that are made for you. And it's pretty simple and quick.
Play Skav until you have collected the majority of weapons of one class, without considering anything but the obligation to be absolutely not modded. At all. Eventually buy the missing ones, but don't be afraid, it's a good investment for later.
Launch an offline raid in Factory without any armor or helmet with Skavs "as online" for both options. High number and horde become quickly useless, and it's not especially harder.
Play the hard way, and feel the gun "as is". Do multiple offline raids with the same setup if necessary, some take time to understand. Give high attention to your scoreboard every single time to count the number of Skavs but also where they were hit (headshots, legs, arm, chest ...). It will inform you if you're able to improve quickly with this weapon or if it’s asking too much of yourself to be reactive in a PMC raid under stress.
Even if the weapon is known as the "best weapon in the universe", just sell it if you have a hard time improving with it from one offline raid to the next. Trust your feelings, and
the scoreboard, first.
Once you have found the best weapon for you in each category of ammo, it's time to train your brain for real. Do one more offline raid in Factory, weapon not modded at all. Don't forget to loot everything offline, it not only triggers the bots but it also trains you to sounds and to loot safely.
When your favorite weapons become your best armor offline, you can consider that you're ready for a ride.
3) Iron sights are not your enemy. And they are free.
There are exceptions of course (making versatile a shotgun for long range on large maps, night vision etc ...) but iron sights are OP most of the time. They are not only a cost efficient way to increase the ergonomics and the reactivity, they also offer the best angle of vision of the game. No dead angle, minimal stutter when you're in the middle of a mess, natural feelings ... the advantages offered by stock sights are numerous. Not only to make your Skav op with all weapons he's looting on others skav ...
3) Modding should have a reason, the stats aren't everything.
It's a big temptation to mount everything possible on your favorite gun, and the best way to increase drastically the cost of your raids.
Most of the more common modding are in fact not so far from the no-modded state and it's easy to compare offline in a wall or something. You will generally get similar ergo and accuracy as a maxed out modded weapon, from a stock weapon while crouched. That’s the sad truth.
So, try to find a balance between what is necessary and what is optional.
You're broke or need money for quests? Only the necessary.
You're fine with your roubles? Will these options give you a real advantage in the battle ground for this raid?
Is it really necessary to mount this expensive AN/PEQ instead working more on your hip fire skills with this weapon?
update/note/warning : Take the "AN/PEQ equation" as a radical and personnal image of the concept.
4) Ammos and the cost of the death
If you die with four mags full of expensive ammo, it's not an especially a good strategy. Minimize the number of mags and try to carry your expensive ammo in your secure container. Train your sense of timing to manually reload your mags in safe zones. I'm often nape-shooted when I engage a sexy target, but i never die when I refill my mags. And I often reload in plain action ^^
Similarly, how much will killing this Skav cost in ammos ? 10K ? 50K ? Is it really necessary to spray it ? If it's necessary, do you really play with the right weapon ?
All of that to say : integrate the ammo and the number of shots into the cost of your raids. Be smart and protective with your best bullets as well.
5) A dedicated I-case to bookmark your favorite weapons is your friend
Have you found the ultimate cost-effective mod for the AK74N ? Put it in your I-case and each time you need one, right click and use the "filter by item" on the mods like crazy. The gain of time and brain space is no joke. Add to it that with the levels you take as PMC, the costs will change and the growth in usefulness of this reference also.
Basic considerations about armors
What is the maximum armor points of this armor? Will repairing it will be more expensive than buying a new fresh one?
That’s a starting point on how you should consider armor. Taking into account that a gen4 or stronger will not protect you from a headshot, or from a bad decision (watch my video again ^^).
I don't suggest you copy my strategy but I will share it to show that you have to think about that too.
- Am i playing with a weapon I'm mastering?
Yes : class 4 is enough, No : gen4
- If I'm watching my roubles, is it the right moment to risk this raid with a weapon i'm not mastering and expensive armor ?
Yes : let's have fun, No : let's skav' a bit more with offline training in between
I must add that I never buy helmets and headphones, but more cosmetic items for the head of my PMC.
It's a personal style, not a rule.
Headsets give me headache, don't correct the messy sound localization, and as a bonus make me less efficient during a safe run. Yes i know, my big collection of nape-shot will decrease with a more frequent use of headset, but to have a more secure shooting position against cowards would be more useful than to rely on an item I don't like to use.
Headshots are too rare for my PMC to justify an expensive helmet in all raids, and I've destroyed too many helmets with 7.62 (to preserve the armor to loot lol) to rely on it.
I would rather rely on movement and positioning, at the risk of being headshot more often, than increase the size of my head as a target. ^^
I will repeat how I rate the game mechanisms in term of fun and progression :
- My first armor is - the right weapon for the right action
- My second armor is - cover
- My third armor is - armor that permits me to escape alive from a situation I can't face
Basic tricks to maintain the flow
Now, I will share some random tricks I've discovered in playing, that are efficient and respectful of the game in same time. The alliance of both generate fun that is naturally renewed without much effort (well that's not true, the devs have stopped to have a social life for that lol)
The loot paradigm
My goal is not to be the one that has the most roubles in game, but the one that is having the most fun ^^ I don't play to be angry, sad, or to generate a negative stress. Only cheaters generate unplanned negative stress while I'm playing, but that's another story and it's never for the gear I lost this way, but for the reputation of the game at long term.
So, the current strategy is to run hot spots (keys, quest items etc ...) no matter what and no matter the localization of the spawn. Naked or not, racing speed hackers or not, try to be the first one there. And the main reason I find battles lately is this concentration. I find it a sad and boring way to play personally, but it is allowed. At least it permits me to never need to search for groups when I want a bloody fight, I know right where to find them.
On my side I just loot everything, at this point I have two lucky skav box that I constantly fill with everything. Why? Because the "required search" right-click is my friend. There are tons of valuable items than you can get this way, to resell if it's not your poison or to stack if you use them.
Even if I get tons of Mosins from my skav, I collect the car battery.
And ammo ... I'm just addicted. I collect everything to put in the 6 ammo boxes in my inventory. When the 7.62 box is full of LPS, when I'm not planning to play Mosin for a mission, or to annoy the full geared Factory's campers ... I sell them for a good price in one listing. And it quickly refills the rouble stash.
It's important to realize that everything could be useful to loot, and that someday it pay off.
The first thing to learn with the FLEA, is the right price of items at a given time. But also to know when it's strategic to buy in temporarily.
It's 2AM, you need bitcoins to trade for a weapon case or for a mission and the lowest price is in the 150K range? Why not wait for rush hour tomorrow afternoon and save maybe up to 30K-40K per bitcoin by being picky? For a weapon case it represents 270K to 360K of roubles not spent, so an OP 100% armor or 4 decently modded weapons at least.
For mods, the prices tend to be more stable and the sellers more specialized. And at the beginning it's more strategic to learn how to be lethal with stock weapons, and level up this way imho. Not only to save roubles, but also to wisely mod your weapons with a good reason to spend money behind. So you finally mastered the recoil of this AK without help ... maybe you will invest more in a nice scope or a silencer than in useless ergo/recoil mods ... etc ...
You see my point?
On the selling side, i've the tendency to go against the grain and to undercut all time. Sometimes ridiculously cheaper, like selling buckshot for 15 roubles each to empty my "sales" ammo box. Don't be sad for the extra money you don't make, because you will mostly sell items you got for free. The turn over of your sales is more important than the high margin you can made, because the goal is to sell everything before you can complete two raids.
Do your maths : do you prefer to sell 10 comtacs a day at 15K, or one per day at 30K ? ^^ It costs you only 6 matches of loot, and there are matches everywhere on the maps.
Last but not least, quickly bookmark in your head only the items than sell fast, and sell everything else to the traders directly. You don’t want your selling rate to increase slowly, so don't waste your time with items than will lock one slot longer than a raid at the begin.
The conclusion : offer the gameplay than you want to encounter
I know, there is a lot of boring players and exfil campers etc ... but even if what I say sounds harsh : don't be a useless player.
You can start to improve your gameplay even at your low level. Just like you're expecting from others. Without you, there is no gameplay.
You're a bit angry about the exfil campers? Invent a mission in your mind and be a crusader with your fearless Skav : suicide killing the campers lol It's not useless for others or for you, it will train your madness and your reflex aiming.
That’s just one example from thousands of possibilities, but never forget that no matter your level and skills, you can leverage the quality of systems in this game. Just like everyone else.
Now, as to stats, I will not say that it doesn’'t matter and that you can ignore it, but the reverse. These stats are the concrete representation of your new strategy and choices. But they don't have to be your goal in this game, ever. Just a way to judge you evolution and to make changes to your training to improve them.
I will dare to suggest a first decent goal to reach in Tarkov :
- A survival rate of 30% : yes it looks low like that but when you have reached this rate, you can consider that you're no longer an "innocent target" and that you're starting to be a threat.
- A stabilized kill / death ratio of 1.5 : it just means than you're not being farmed by others and it's good for the ego. It's time now to aim 2.0/2.5 and be proud to never die alone.
I've totally avoided in the equation cheaters, bugs, destructive behaviors, and hardware requirements to be competitive, and the strategy to adopt in facing these problematics. My considerations are totally focused on the gameplay that you produce for yourself.
I hope it will help some to restrain their shame of failing to evolve in this game within one day, to be more free in their choices but also to give the game more of a chance. Pure players with pure intentions are always the most wanted in this type of game, everything else is about the time you give to yourself to improve and methods to do it. By playing a nightmare because you try to be a gamer that you're not, or having fun and enjoying the game as it was meant to be played, obviously with love imho.
Good luck !
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